Author: Dr. Leo Whitmore

Expertise: Research Methods Consultant

Published: May 13, 2025

Last Updated: January 27, 2026

6CS013 Emerging Tech: Mastering VR, AR, and Presence

Published: March 10, 2026  |  Emerging Technologies

Virtual Reality and Augmented Reality headset

The 6CS013 Emerging Interactive Technologies module is one of the most exciting yet challenging parts of the Computer Science curriculum. It requires you to not only build a cutting-edge application (VR/AR) but also to scientifically evaluate human-computer interaction (HCI).

1. Virtual vs. Augmented Reality Frameworks

Whether you are using Unity with **XR Interaction Toolkit** or **Vuforia** for AR, your technical implementation must be flawless. Markers look for optimized frame rates (to prevent motion sickness) and intuitive interaction design.

2. Measuring "Presence" and Immersion

In 6CS013, you must prove your application actually works for the user. This involves using established questionnaires like the **Witmer-Singer Presence Questionnaire** or **SUS (System Usability Scale)**.

Need a 6CS013 Project Sample?

Building a VR environment and conducting a scientific HCI evaluation is time-consuming. I have a Distinction-graded VR Unity Project and a complete 3,000-word evaluation report ready for you to view.

📄 View the VR Sample